The Devices Tycoon device editor serves as the central creation suite in Roastery Games' technology business simulator, allowing players to design hardware across smartphones, tablets, laptops, smartwatches, headphones, televisions, VR headsets, consoles, and peripheral accessories. The editor governs every stage of hardware production, from physical dimensions and internal components to retail packaging and launch pricing. Through official updates, including Update 1.1 on PC and subsequent mobile patches, players can configure up to three product tiers simultaneously or import configurations directly from earlier generations.

Supported Device Categories and Creation Scope

The device editor adapts its toolsets depending on the hardware category being engineered. Across both the PC release and mobile builds on Android and iOS, players can develop consumer electronics, stand-alone components, and dedicated peripherals.

CategoryPrimary Editor Capabilities
Smartphones & TabletsScreen sizing, body dimensions, standalone multi-camera positioning, wallpapers, battery capacity, processors, RAM, and internal storage
LaptopsInternal chassis layout inspection, display settings, CPU/GPU selection, discrete graphics card (dGPU) pairing, auxiliary RAM slots, and bundled mice
SmartwatchesCase styling, strap varieties (over 50 options), biometric security systems, and operating temperature thresholds
TelevisionsDisplay panels, exterior frames, bundled remotes, and integrated soundbars/speakers
VR / XR / MR HeadsetsHeadset casing, RGB backlighting, camera arrays (tracking angles/radii), and bundled controllers or audio gear
Consoles & GamepadsCase housing, gamepad form factor, cooling levels, performance tiers, peripheral support, and online features
KeyboardsCustom keycaps, individual switch profiles, casing connectors, macro support, and desk mat bundling

Step-by-Step Device Creation Workflow

Designing a retail product follows a sequential multi-tab workflow inside the editor interface.

1. Model Selection and Tier Management

When starting a project, players choose whether to create an individual product or up to three model variants simultaneously:

  1. Budget Version
  2. Standard Version
  3. Flagship Version

Following PC Update 1.1, component selections do not reset when switching tabs between Budget, Standard, and Flagship versions. Players can also use the model copy function to duplicate parameters from previous generations rather than rebuilding a design from scratch.

2. Exterior Appearance and Chassis Design

The visual design stage controls the physical dimensions and ergonomics of the product. Configurable exterior attributes include:

  • Body dimensions: adjustable width, height, thickness, and corner rounding.
  • Color palettes: custom shell colors, gradient patterns, and finishes.
  • Display styling: panel types, drop-notch or island screen configurations, and refresh rates.
  • Camera configuration: on smartphones and tablets, camera modules can be customized individually, modifying lens placement, camera count, and lens styles.
  • Lighting and accents: backlighting options on keyboards and VR headsets.

3. Internal Hardware and Architecture Configuration

After confirming exterior parameters, the editor transitions to system specifications. In the Real History Mode available in the PC version, the database includes over 3,000 real-world processors and graphics architectures spanning 2006 through 2025.

For computing hardware, players choose between three supply chains:

  1. Manufacturer Hardware: Off-the-shelf licensed components (such as base mobile processors or integrated GPUs) offering lower upfront development costs.
  2. Custom Manufacturer Hardware: Modified third-party chips with raised clock frequencies or cache profiles, incurring additional per-unit manufacturing costs.
  3. In-House Components: Proprietary CPUs or standalone GPUs created in the dedicated CPU Editor and Graphics Card Editor.

When configuring laptops, players can toggle between integrated graphics (Manufacturer iGPU or Custom iGPU) and discrete graphics cards (Manufacturer dGPU, Custom dGPU, or internally designed graphics cards). Internal laptop visuals display the cooling pipes, chips, and expansion slots directly inside the chassis. Demanding hardware profiles generate higher thermal output, requiring upgraded cooling solutions to prevent throttling.

4. Packaging and Retail Bundles

Before finalizing production, players design the retail product box. The packaging editor allows adjustments to:

  • Box size and exterior color.
  • Structural materials and exterior brand logos.
  • Included box accessories: wall chargers, cable connectors, styluses, headphones, TV remotes, or keyboard accessories such as dust brushes and keycap pullers.

5. Production Volume and Price Setting

The final step requires setting the launch price and ordering the initial production run size. Setting retail pricing disproportionately high relative to customer expectations or component quality directly damages review scores. Once finalized, assigned designers, programmers, and engineers complete the development phase before devices arrive on retail store shelves.

Standalone Component Editors: CPU and GPU

In addition to finished consumer electronics, Devices Tycoon includes dedicated standalone component creation suites for processors and discrete graphics cards.

CPU Editor

The CPU Editor builds processors tailored to specific platforms: mobile devices, laptops, consoles, or VR headsets. Builders configure:

  • Series identity: series naming, custom logo designs, chip markings, and laptop case stickers.
  • Core specifications: core counts, clock speeds, manufacturing process nodes, architecture standards, and data prefetching systems.
  • Graphics integration: pairing fixed licensed integrated GPUs or ordering custom GPU configurations tied to your company's research levels.
  • Memory subsystem: cache levels, bus bandwidth, and interface communication speeds between CPU, GPU, and RAM.
  • Thermal management: thermal heat maps that identify hotspots caused by power draws.
  • Licensing: choosing between a Private License (retaining exclusivity for your own brand, similar to Apple) or a Business License (selling finished chips to third-party competitors, similar to Intel).

Graphics Card Editor

The standalone Graphics Card Editor provides deep technical customization for desktop-class and discrete laptop video cards:

  • Cooling shroud and aesthetics: single-fan, dual-fan, or triple-fan configurations with custom casing frames, colors, and lighting.
  • GPU core: core clock speeds and compute power.
  • Memory architecture: video RAM (VRAM) capacity and memory bus bandwidth.
  • Technology support: baseline architecture standards, DirectX support, OpenGL integration, and PCIe generation compatibility.

Customer Reviews and Sales Impact

When products reach retail shelves or proprietary company stores, algorithmic customer reviews appear. Ratings are influenced by:

  • Hardware balance: pairing underpowered processors with premium displays or high-end GPUs with inadequate cooling lowers satisfaction.
  • Retail pricing: high markups beyond the product's performance bracket lead to negative value reviews.
  • Quality assurance: official updates have refined customer review loyalty, but hardware glitches or unoptimized operating systems lower scores, directly reducing unit sales volume.

Frequently Asked Questions

Can you put an internally designed graphics card directly inside a CPU?

No. According to developer specifications and game mechanics, the CPU Editor only allows you to select licensed third-party integrated GPUs or request custom integrated GPUs. You cannot embed an externally designed discrete graphics card into a CPU die. However, research levels in GPU clock speed, compute power, texture units, and PCIe versions boost both custom integrated chips and discrete graphics cards.

How do you copy specs between Budget, Standard, and Flagship tiers?

As of Update 1.1 on PC, switching between the Budget, Standard, and Flagship tabs during creation preserves active configurations rather than clearing your settings. You can also duplicate settings from prior hardware models directly within the editor menu before tweaking individual components.

What platforms feature the Devices Tycoon device editor?

Devices Tycoon is available on PC (Windows via Steam, developed and published by Roastery Games) as well as mobile devices (iOS via the App Store and Android via Google Play). While both versions feature device creation suites, the PC version was rebuilt with expanded 3D component visuals, Real History Mode components, and dedicated desktop hardware editors.